Wednesday, October 27, 2010
Sabers & Muskets
The rules are designed for convention play. I wanted a rule set that gave you the "feel and flavor" of Napoleonics without all the graphs, charts, and waiting to do something. Perhapes the best example is a game I held at New Orleans. I had six players that had never seen the rules before. In 10 minutes we started playing and in four hours we got seven turns done. That was with 1500 figs on the table. Everyone got a chance to shoot up their commands.
Some of the parts I am personaly proud of is I gave each nation individual traits and I manage to represent command response without written orders, chits, or die roles, which speeds up play alot. Players say they like the rule that allows cav to declare a charge, see if the unit squares up, then cancel the charge. I also added a Civil War section and many optional rules, the whole book is about 20 pages or so. Enjoy.